227G
-
- FOD
- Posts: 30
- Joined: Sat Jan 01, 2011 6:32 pm
- Location: Bonn, Germany
- Contact:
Re: 227G
i changed to 227f from the good old 225
and it works fine after changing from OpenGl to DX9
but still fog, especially when you get hit by any hostile weapons,is irritating.
i got nearly a heart attack when i saw all the possibilities to adjust the grafic with this new NVIDIA card/drivers and i don't understand more than 10% of the attributes
would it make sence to post the ini-file or does any samplefile exist?
btw: my favorite coop-map "skaarjicastle" i got a local copy, is not playable anymore for me.
first the AL-Sound throws the mistake, after changing other cryptical nonsens blocked the start.
i noticed that this map for example isnt playable in difficulty "unreal" ( former time i played with softwarerendering).
any hints?
thx
Bot²
and it works fine after changing from OpenGl to DX9
but still fog, especially when you get hit by any hostile weapons,is irritating.
i got nearly a heart attack when i saw all the possibilities to adjust the grafic with this new NVIDIA card/drivers and i don't understand more than 10% of the attributes
would it make sence to post the ini-file or does any samplefile exist?
btw: my favorite coop-map "skaarjicastle" i got a local copy, is not playable anymore for me.
first the AL-Sound throws the mistake, after changing other cryptical nonsens blocked the start.
i noticed that this map for example isnt playable in difficulty "unreal" ( former time i played with softwarerendering).
any hints?
thx
Bot²
Re: 227G
Don't use OpenAL, most of the time it does not work with most older mappacks. Even though it is claimed to be deprecated, I recommend Galaxy Audio with the sound rate set to 44010Hz, set 3dhardware to false because having it true will cause crackling afaik. If galaxy does not work though use FMOD